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Beginning iPhone 3 Development: Exploring the iPhone SDK

Beginning iPhone 3 Enhancement: Exploring thе iPhone SDK

  • ISBN13: 9781430224594
  • Shape up: Nеw
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare ουr books, prices аnd service tο thе competition. 100% Satisfaction Guaranteed

Arе уου a programmer looking fοr a nеw challenge? Dοеѕ thе thουght οf building уουr very οwn iPhone app mаkе уουr heart rасе аnd уουr pulse quicken? If ѕο, Beginning iPhone 3 Enhancement: Exploring thе iPhone SDK іѕ јυѕt thе book fοr уου. Updated аnd revised fοr iPhone SDK 3, many οf thе discussions іn thе original book hаνе bееn сlаrіfіеd tο mаkе ѕοmе οf thе more complex topics simpler tο bе wіth уου. In addition, аll οf thе projects hаνе bееn rebuilt frοm scratch using thе SDK 3 templates. Aѕ

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List Price: $ 39.99

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5 Responses to “Beginning iPhone 3 Development: Exploring the iPhone SDK”

  1. Rolf Hendriks says:

    Review by Rolf Hendriks for Beginning iPhone 3 Enhancement: Exploring the iPhone SDK
    Rating:
    I have some very mixed feelings about this book. Let’s start on a positive note. First of all, it is VERY well written. the authors don’t just walk you through the answers they present in their projects, but also awaken your curiosity and walk you through the trial and error process that leads to their answer. some people say that this makes the book longer than necessary. i say that this makes them fantastic teachers, since they know how to engage their readers and get you to be with you not just what their solutions do, but why they have been implemented a certain way. my only qualm about their prose is that they spend a bit too much time explaining what they have done in the past and what they are going to do in the future instead of focusing on the lesson at hand.

    I also got a lot of mileage out of the projects / code built-in in the book, especially the chapters on setting up your first two applications and the stage on persistence.

    Unfortunately, though, after reading this book it turns out i was not equipped to make iPhone applications. i still finished up reading exorbitant amounts of documentation from apple to troubleshoot my code and do some very ordinary things. i found that apple’s iPhone Attention Enhancement guide and Cocoa Fundamentals Guide had much more relevant data for learning how to make an iPhone attention and are a better way to get started. i especially found that i needed to be with you a lot more about how how my enhancement environment manages resources, how events are handled and voted for around (especially with regard to when to use actions vs delegates vs notifications and details on how these mechanisms work), memory management details, how an iPhone attention works under the hood, how to interface between uncommon languages and libraries, etc, etc.

    The material in this book is fantastic, but in the end, i would say that apple’s introductory guides are what you need to get started, and this is just a supplement to them.

  2. E. Allen says:

    Review by E. Allen for Beginning iPhone 3 Enhancement: Exploring the iPhone SDK
    Rating:
    NOTE: I will be updating this review once I am done reading the new SDK 3 updated book. The review below is for the original SDK version of the book. I thank the author for in person responding to my review in the observations, and will make adjustments to this review after I read the updated book. I feel that some of his points are honest, but still arguable, as to what should and should not be built-in in the book.

    I, like many others, bought this book simply because there really aren’t any other iPhone SDK books on the market right now. It’s a decent first book, but as someone who has programmed on the iPhone previous to reading this, I found some issues with it.

    I DO recommend this book so far, as it really is the only one out there, and it does cover a lot of ground, but I feel that there will be much better books to come. I’d like to see a 2nd Journal of this.

    THE GOOD:

    - Contemporary to iPhone 2.1

    - Contemporary to Objective-C 2.0

    - Covers a wide area, such as Accelerometer, Swipes and Touches, Data Storage, Drawing, etc.

    - Simple to read.

    NEEDS WORKS:

    - The author fails to show some useful shortcuts, such as putting all objects that need to be synthesized on one line: “@synthesize txtName, lblFileName, myViewController”

    - They also seem to skip over some very basic areas, such as what do all the iPhone pre-built templates do? Instead, they say “Apple provides this for you, but we are going to build from the ground up”. That is fantastic, but ALSO cover the simpler way and clarify some differences between the simple/hard ways.

    - They don’t go deep enough into using and be with you views. Sure, they go into navigation controller, tab bars, etc. but they don’t clarify enough on just basic view manipulation. The example of switching between two uncommon colored views doesn’t cover enough ground for something so vital on the iPhone.

    - I wanted to see an “Advanced topics” as a final stage. For example, how do I combine both a Tab Bar and a Navigation controller? Applications that are more than just very basic need a section going into some deeper topics. I do be with you that this is a beginners book though.

    - Skips over explaining basic concepts, such as what does “scalar” mean, how to view SDK headers to find methods (besides the documentation), and how you can right-click on an object in Interface Builder to bring up the connections pop-up.

    Excellent book though 3.5 stars. Recommend it for beginners until a better book comes along.

  3. Jonathan M. Davis says:

    Review by Jonathan M. Davis for Beginning iPhone 3 Enhancement: Exploring the iPhone SDK
    Rating:
    When this book arrived, and I saw the book cover, I knew I got something uncommon. Not a cookie-cutter book but an original piece of work where a bigwig really intended to teach something.

    I just got this book a few days ago and with this 4-day Thanksgiving weekend and living alone I have been having a blast focusing just on this book. I haven’t read through it all yet, still just a split up of the way through, but I’m not trying to cram. This book does exactly what I want a book to do (as opposed to an online reference resource): stop and talk about every small thing that is really useful to know in the workflow of applications programming on an iPhone.

    These guys know how to write. They don’t leave the reader with audacious word choice and leave the reader hanging; every time they say something it’s like they read the mind of the reader, “Now you might be wondering, what about… or why not do … Well, let’s talk about that.” Nearly every corner is covered, and where I still have questions it’s usually not directly related to the topic, i.e. I have an Obj-C question. Even then, after I return from surfing the web for answers, I return to the book and turn the page and the book says, “You should read up on this stuff at [URL]“… I kid you not, this book had me floored.

    Looking towards the end pages of the book, I can’t help but be astounded, thinking, wow, I get to learn about THAT? And in the same stylishness of learning that I’ve been enjoying so far? This is fantastic!

    There are very few errors, mostly just small things that the reader can spot just by paying attention. There are plenty of enough illustrations and tips to keep the reader engaged and constantly learning not just the basics but how to get comfortable in the workflow of iPhone enhancement.

    My only disappointment is that the book assumes knowledge of Obj-C, but fortunately it comes with plenty of URLs and references to complete those prerequisites as well, and really, to discuss Obj-C in detail, beyond the rather brief coverage-as-we-go that is indeed in this book, would have been beyond the scope of the book so that’s fine.

    There’s just not anything I can say terrible about this book, and everything excellent. It is by far the funnest technical book I’ve owned and cracked open in months, if not years.

    By the way, coming from a C# background (and Java and VB5/6 before that), frivolous programming of the iPhone is EASY!! It’s uncommon, but it’s simple, particularly compared to C++ programming which I’ve had a number of mistaken starts. For me, if I can go from VBScript to VB6 to Java to C#, I can go from C# to Obj-C. Also, the workflow of Xcode + Interface Builder is somewhat analogous to the workflow of Visual Studio + Expression Mix together 2 for WPF programming, if indeed event handlers would have been set up in the Mix together designer in a drag-and-drop way. I must also add, learning how to develop software in Xcode forces the developer to learn MVC. I don’t know why people who are used to Visual Studio programming dislike the MVC-ness of Xcode programming, but I like the change of workflow, and I reckon there is much to take back with me when I return to C# enhancement.

  4. zacware says:

    Review by zacware for Beginning iPhone 3 Enhancement: Exploring the iPhone SDK
    Rating:
    This book is one of the best programming books ever written!!!!! Want to know how excellent this book is? Over the holidays, my 12 year ancient was begging me to help him learn iPhone programming since he saw me release my first few apps and make a few dollars on it. He has never done any programming before. I told him to first read the first 100 pages of Programming in Objective-C by Stephen Kochan so he understood the basics of programming and then I gave him this book to learn about programming the iPhone. By the end of the weekend, he had written his first basic iPhone app. I was so amazed I am now going through the book page by page myself, and this 25 year veteran of computer programming is also learning a lot. It’s hard to teach an ancient dog new tricks, and the switch from someone used to doing strictly procedural gathering language and C programming to something like the iPhone is tough, but this book has shed a whole new light on how to curriculum for the iPhone. Simply place, it’s fantastic.

  5. Aaron H. Miller says:

    Review by Aaron H. Miller for Beginning iPhone 3 Enhancement: Exploring the iPhone SDK
    Rating:
    In maintenance with Dave Mark’s brilliant track record for introductory Mac enhancement books (referring to his Learn C on the Mac classic) and Jeff LaMarche’s obvious talents, this book is THE book for those new (and really, who isn’t?) to iPhone Enhancement.

    I’ll start by saying that relative to the Apple samples, the authors are heavily into Interface Builder usage, which is excellent to force separation of your Views from your Controller logic, but a challenge when you fumble hooking up an outlet and things don’t work as you expect. Understanding how IB outlets & actions interact with source code is uncommon than other programming most of us not from a NextStep heritage are used to. That is to say, for most programmers, debugging and changing behavior in source code is a much more familiar method to follow than trying to fix a NIB file. Not necessarily a better one mind you, but a much uncommon one that’ll take some getting used to.

    That said, from my own brief experience, it seems starting off with a strong fundamental understanding of Apple-flavored MVC from this book, enforced via Interface Builder views and managed via controller source code, is preferable to trying to structure it correctly just in source code (as Apple usually shows it).

    With respect to IB, the authors do a fantastic job covering the ordinary mistakes we all make and what you should do to resolve them (i.e. in Chap 6 they mention that if you don’t see the genteel action popup, you probably control-dragged from the incorrect IB component. Nice touch.)

    A minor nit, when I read the stage on autorotation, I didn’t find mention of the very clever “autoresizingMask” property of a view (UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth), which handles the changing sizes of a view for you. They mention it in instant, but it’s such a nicely done feature that more people should use, it might deserve a project sample. Bonus: they clarify why Apple discourages use of the “upside-down portrait” mode, which is excellent to know.

    The authors wisely emphasize the substance of TableViews, which are so central to so many iPhone app interfaces for a reason. I’ve skimmed those chapters (8 & 9) and they’re the best available everyplace on explaining tables and how they interact with Navigation Controllers and subviews. I’m really looking forward to digging into them. My initial concerns that like a compelling preview to a terrible movie (I’m looking at you Zohan) I was worried that Stage 3 [which Apress has available on their website, google for it if you're looking for a representative sample] would be the best in the book. Chapters 6-9 place those fears to rest.

    The remaining stage coverage is contributing to to arming you with the basics to make a solid, stable, fully-featured iPhone/iPod Touch attention that combined with your own creativity and hard-work, you’d be proud to spectacle in the App Store.

    So, in sum, this is the book to get right now if you’re just starting out on developing Cocoa Touch apps. Even after I’ve learned the basics, I can see myself referring back to this book for refreshers. Thanks Dave & Jeff!

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